WARNING: CONTAINS FURRY FETISH WEIGHT GAIN! ADULTS ONLY!

"Use Left, Right and Up Buttons to fire dnouts towards shipment gates or to have Rouge eat one. If the shipment gates are closed, the donuts will hit the floor and be wasted. It's game over if you waste too much product OR if rouge eats too many donuts. How many donuts can you help rouge munch away while also making quota? Aim for the largest winning size!"

A janky mess, rebuilt from the ground up with feedback from the last donut party. Everything should function as intended but I'm gonna knock on wood just incase. This will probably be the last update on the donut party concept as far as it being a stand alone mini game but I've been learning a lot in Godot thanks to it and thanks to the feedback I got so look forward to more projects in the future. At the time of writing, been tinkering with the idea of a Point and Click adventure with Gallery shooting mechanics, so we'll see where that goes. :3

If for some reason you want to see the original game, you can find it here: https://los7.itch.io/donut-party But be warned, when I said it was a janky mess, I really mean it was a janky mess. I was honestly just happy that it didn't crash on start up and could somewhat (though poorly and not constantly) function. :/

StatusReleased
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(34 total ratings)
AuthorLoS "Lucky" 7
Made withGodot
Tags2D, Casual, expansion, Furry, inflation, NSFW, weight-gain

Comments

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(+2)(-19)

When you come here to make a "furry fetish weight gain game" and make what we want the losing state of the game. You're not the only one either. I check this tag religiously for new things and it's either a visual novel or it's games like this. 


Not much of a conversation to be had its straight up one star.

(+1)(-1)

Bro's biting the hand that feeds him

(-5)

You're free to have your weight loss cult. I feel people should know before they get into the game then lose after getting what they want.

you on crack or something?

(+2)

Is it weird that I kinda like the old version more

(1 edit) (+2)

Android browser user, I think it's not working right. The doughnut count keeps going up but I'm not seeing any. I can only see the doors and Rogue behind a pedestal. Also, no interface I can apparently interact with?

[EDIT] played on the PC. Lack of buttons on-screen made it impossible to play on android.

Although the remaster is smoother... I prefered Rogue in the original because you can actually see her. This version, you have a great big podium in the way.

(+1)

I think you hit the nail on the head. The fidelity matters less to me than the content.

Hey! tried to play this and the classic version several times, but it kept spitting out the same error at me: "WebGL context lost, please reload the page". Thing is, I've tried it five or six times now and even reloading never gotten it to run. I assume it's just a me thing, but I figured I'd let you know in case it's something fixable.

(1 edit)

I tried the installation three times, and both times came up with the error message "The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers)" does anyone know why or how to fix?

(+1)

This game was made to be played on a browser, not standalone.

Check this page using one instead of downloading through the itch.io client.

I thought this game was long abandoned, I guess checking the itch.io page every once in a while was a good idea, I'm super excited to try this version as I really enjoyed the last one!